Perhaps a good model for a “left-wing game”, if we take seriously the idea that right/left division is a matter of the assumption of a harsh vs safe world (i.e., the first circuit in the 8 circuit model or the openness axis in OCEAN), might be something like Princess Maker 2, wherein the challenge is not in fighting enemies, winning against competitors, or navigating a treacherous terrain, but trying to help this figure (the titular princess) flower into a fully functioning adult by suggesting routines of self-development.

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Resident hypertext crank. Author of Big and Small Computing: Trajectories for the Future of Software.

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