A ‘Player’s Bill of Rights’ for Visual Novels

In 1995, Graham Nelson (in his short book The Craft of Adventure) wrote A Player’s Bill of Rights for interactive fiction. In the name of encouraging the kind of theoretical understanding around visual novels & the norms and expectations around them that the interactive fiction community has enjoyed for three decades, and with the understanding that visual novels have drastically different tendencies, tropes, and tics, I would like (with apologies to Nelson) to present an alternative list.

  1. Unexpected death or dead-ends must always provide new